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Oblivion enemy scaling mod
Oblivion enemy scaling mod










oblivion enemy scaling mod

A good spread that kept powerful creatures exceptional and special, and with a smattering of weaker creatures that reminded me how much my character had improved over time. I was really happy with how it handled opponents, though. I had to be smart about money and the application of the right poisons at the right time - right up until the very end. I can however at least say that I never felt overpowered or over-wealthy. A number of big chests that seemed like they should be really good turned out to be real disappointments. I never found any great daedric stuff, maybe one ebony short sword or something, and it was mostly still dwarvish and elven stuff at the end. I used the same bow from level 18 on, because I never found a better one (though it was glass). I used PlasticFoamMan's up until level 32, and my anecdotal impression is that good loot is a little *too* rare with it. My question is, which ones do you all feel are the best for scaling enemies and modifying loot? What are the differences in these mods, they all sound relatively similar to me? G's mod has certainly caught my eye but I have not tried it.

oblivion enemy scaling mod

I have had no experience with the default settings or other mods that affect loot rarity and Mob leveling. I am definately not overpowered with armor or weapons at level 18.

oblivion enemy scaling mod

I have been using Plasticfoamman's mod for rarer loot since level 12.












Oblivion enemy scaling mod