sauditama.blogg.se

Fallout 4 build your own vault mod
Fallout 4 build your own vault mod











to just stand idly in the middle of nowhere. I've noticed in some conquest settlements that they wander off, sometimes very,very far away. I am not sure whether or not this would happen in a custom indoor settlement though, because the usual settlement attack spawn points would be missing. I think the only deathclaw I've run into in an interior is the Museum of Witchcraft in Salem.Īnimals caught with cages cause other animals of that species to attack the settlement. It has an elevator / lift as well!ĭo the cages have the automatic triggers built into them? Or perhaps the type of cage makes a difference. Finally that highway towards the top right of the map (where you head to start Far Harbor. Another would be the Cordova Factory where all those raiders are located in. the first place was that quarry you pass early in the game. Vault 111 does make very much sense game wise. Might try putting some in the Northern Springs new land. Modded new lands and far harbor are also up for possibilities.

fallout 4 build your own vault mod

I'm using the Resurrection tree mod with some springtime flowers and trees, so there's a lot of pretty nature spots to choose from right now. Also scouting for scenic places for a quaint, pretty sort of town.

fallout 4 build your own vault mod

The Triggerman's vault has quite a lot of area, as well as the obvious choice of vault 111.

fallout 4 build your own vault mod

Anyone have any ideas for where they wished they could have had a settlement? I'm thinking in one of the cleared or empty vaults might be interesting. I'm using the conquest mod which lets me put a settlement anywhere. Hey, it's the one thing that is unique in Fallout 4 over the previous Bethesda games. Wrote: So in my current fallout 4 playthrough I'm really focusing on settlements with a lot of mods.













Fallout 4 build your own vault mod